Fallout, then Fall Over: Guide Creation Blog 05

Part 05: Main and Miscellaneous Quests: Chapter Overviews

A Brotherhood squad comes kitted out with all the best killing ordnance, and comes to your aid at a critical moment in a Quest.

A Brotherhood squad comes kitted out with all the best killing ordnance, and comes to your aid at a critical moment.

Much of this book (196 pages, in fact) is taken up with a thorough and meticulous exploration of the Main and Miscellaneous Quests you can begin at any point during your adventure. Segmented into dozens of logical parts, the strategy guide has some key advantages for getting the most (or just the very basic facts) from any point in the game, whether you’re exploring the basement of Tenpenny Tower, or searching for your father and finding out more about your upbringing, and his plans for the future. Expect copious amounts of advice throughout these chapters, which includes the following elements:

    Firstly, these two chapters of the guide are easily flipped to, as there’s an intuitive “tab” system on the side of the book, so you can locate a chapter in a second. Then, we’ve assumed you want to either “dip in” to a specific part of a Quest you’re having difficulties with (or want to find out more information about), or you’re content to read through an entire Quest to figure out all ways to complete it. Either way of reading the guide is simple to achieve: Firstly, the top-right of each page has the section of the Main Quest, or the specific Miscellaneous Quest named, along with specific Vault-Boy iconography. The first page has a complete overview of your course of action, with the main settlements flagged so you can easily cross-reference them with the guide’s poster map. There’s even a small mini-map showing the major location where most (but not all) of the Quest’s action takes place in.

    Perhaps the coolest element of these chapters is the Quest Flowchart. For every part of the Main Quest, and every Miscellaneous Quest, there’s a plotted-out series of boxes and arrows, in one of three colors (white, red, and green). White boxes refer to Objectives you’ve unlocked (or yet to unlock) on your Pip-Boy. Red boxes indicate actions you need to attempt, and green boxes reveal the rewards you receive if the action is successful. As every major path variant is showcased in these flowcharts, and you can easily figure out your next course of action without wading through pages of text. Main and Optional paths are shown in this flowchart, along with the characters you need to interact with, the locations to visit, any recommended Skills and Items you might want to use, possible enemies to encounter, and whether your path has a particular Karmic influence. More often than not, checking these flowcharts gives you enough encouragement to continue playing the game with minimal interruptions.

    Naturally, after the Flowchart is a highly-detailed Walkthrough, too. There are captioned screenshots dotted throughout, along with text designed to inform and entertain. We hone in on every specific detail, with objective flags in the text so you know which part of the Quest you’re reading about. There are also icons showing every major item you can pick up, and box-outs showing particular Statistics, Skills, and Perks to employ at every critical point. Again, Karmic choices are flagged in the text too, and there’s the obligatory notes, tips, cautions, and spoilers to try to ensure you don’t die, and also don’t accidentally read a section with game-changing information in it! We even went as far as noting when computers, holotapes, and other information sources provide pertinent (or simply flavorful) information. “Exhaustive” is a great description to apply to these chapters. “Exhausted” is a great description of my mental state after writing these chapters.

    So, every gameplay path is catered for, every eventuality is noted, all possible rewards are flagged, and there’s help aplenty – not just to see you through the adventure, but to point to hundreds of possibilities you may not have even thought about. No wonder these chapters took two and a half months to write….

   Come back on Monday 27th October, where the Tour of the Capital Wasteland (over 200 pages in length) is detailed and dissected. 

Check out both the regular edition game guide and the collector’s edition game guide.


15 Responses to “Fallout, then Fall Over: Guide Creation Blog 05”

  1. 1 Elias
    October 26, 2008 at 4:10 pm

    FIRST!!! glad i already preordered the collectors edition cant wait

  2. 2 Humpsalot
    October 26, 2008 at 8:10 pm

    I am on the fence. It sounds like you did a extremely good job on this guide. No one could have done it better. If it came with a mod that I could see in game I would buy it hands down. It seems like it would be complicated to find the quest in the book and find the info you want out of the quest, even though you did try to not make it complicated, this most times is unavoidable. And I would want the survival addition and that is about 35 bucks.

    So EVERY quest is in this guide? Where you pick it up, and/or how to get the person you pick it up from to give it to you is in the guide? Quest check list? Dot on the map where to pick it up? Shows you a picture of the door and how to get to the door to get to the NPC giving you the quest? I mean megaton looks like it is in at least 3 layers, if you just say “NPC is in megaton” I don’t want to spend an hour beating down every door and looking in every alley.

  3. 3 ryan
    October 26, 2008 at 8:49 pm

    humpslot, you need to do your homework. I got the CE for about 20 bucks man

  4. 4 sothothyog
    October 26, 2008 at 11:12 pm


    Here are answers to the questions that I can provide:

    1. Every quest is in the guide, yes.

    2. Location, person (where appropriate), and actions are in the guide.

    3. Quest check list? The flowchart makes this unnecessary.

    4. There is specific written information for every part of the quest. For example, if you’re looking for Moira Brown in Megaton, you simply refer to the Tour chapter, which has a detailed map of Megaton, and locate her shop. Naturally, for a game of this complexity, there is a fair amount of wandering around to find some NPCs, as many aren’t in a static location.

    I would recommend that you visit a GameStop, and request a look at their “demonstration” copy. This is an open guide. Then you can see whether you wish to purchase it or not.



  5. 5 Humpsalot
    October 26, 2008 at 11:30 pm

    Ok amazon is running a special on it CE=20.99 no CE=16.49, 3.99 S&H so about 25 and 21 bucks.

    Hope every singe quest is in there or I will be sad. But usually it was 35 bucks so.

  6. 6 Humpsalot
    October 27, 2008 at 12:13 am

    And thank you for your answers. The check list I was referring to was a check box where I could check off the quests I have completed. I have followed your writing on this guide closely and you have soothed even my skeptic questions.

    Bought it off amazon 40% off.

  7. 7 sothothyog
    October 27, 2008 at 12:34 am


    Thank you for your purchase.

    This guide was checked on three occasions for completeness, with Bethesda and myself paying particular attention to Main, Miscellaneous, and Freeform Quests. The latter you can read about in the latest Blog post.

    Basically, you can use the Main or Miscellaneous Quest chapters for really in-depth information, or consult the Tour chapter at any time (when you reach a particular location, for example) to check what Quests are related to that location. It’s as straightforward as a game of this complexity and freedom can be.



  8. 8 William Hart
    October 27, 2008 at 2:15 pm

    Sounds like a really awesome job on the guide… unfortunately, I won’t be getting it. I’m too much a fan of Fallout and I had to play through the second one five or six times before I really learned the different ways I could handle situations which is the most fun part to me. So out of respect for my own experience I think I’ll keep it a mystery – just hope I can use my diplomatic style once again, Speech was one of the most useful things in the last one. Although all those guns are damn tempting.

  9. 9 Jim B
    October 27, 2008 at 5:28 pm

    I see that Amazon has both a standard and collector’s version of the guide. Other than the collector’s version being hardbacked (and having a slightly higher cost), what are the differences between the two versions (meaning ‘Why should I spend the extra money for the collector’s version of the guide?)?


  10. 10 sothothyog
    October 27, 2008 at 6:39 pm

    Jim B

    Thanks for your interest in the guide(s).

    The regular guide is 464 pages. The Limited Edition guide is 496 pages.

    The Limited Edition guide has the following “extras”:

    1. It has an extra-durable hardback cover. The regular guide is softback.

    2. The double-sided map poster in the LE guide is bigger. Both are fold-out. The LE guide’s poster isn’t bound in with the guide, whereas the regular poster is (and is perforated).

    3. The LE guide has an additional chapter in the back of the book. You can read about it in the seventh and final blog post, going up around midnight EST October 27th, on this blog. In short, there is an in-depth team interview crammed with art, tips and easter eggs from Bethesda, examples of “Wasteland Wanderers” (basically player characters that show off the many different ways you can play through the game), and a special Afterword written by Moira Brown, resident of Megaton.

    I hope this helps.



  11. 11 Jim B
    October 27, 2008 at 6:43 pm

    Thanks for the quick reply. The game looks amazing and from everything I have read, it is also HUGE! I rarely buy guides, but it looks like the best way to get the entire view of Fallout’s ‘world’ is to use the guide to help me find all the ‘nooks and crannies’. I am off to Amazon to place my order. Thanks again!

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