Posts Tagged ‘Warhammer

29
Oct
08

hammer time

Insider tips to master the Warhammer: Age of Reckoning MMO

 

 

This Week: Rank Milestones

 

An elite influence reward is a good thing in WAR, a piece of legendary armor, even better. We’re all looking to gear up our toons to godlike level so that the next time we run into some innocent joe scratching his head out in the middle of the RvR zone he’ll look like a heap of paste even a squig wouldn’t touch. There’s certainly a lot to look forward to in WAR, but what about those milestones everyone gets just by ranking up? Here are our faves…

 

EXPERIENCE RANK 10: New Bag

How many times have you gone out questing, only to have to return prematurely because your dang bag is full up again? You can’t carry much as a rookie…just 32 slots. There is hope, though. At Rank 10, you get a new 16-slot bag, vastly improving your carrying capacity, and you get others every 10 ranks. It’s worth leveling up just to gain the luggage and the peace of mind knowing you won’t be leaving sparkling corpses out on the battlefield anymore.

 

EXPERIENCE RANK 20: Mounts

Once you hit Rank 20, your life gets much easier, as you can now buy a mount! With a mount you can’t use any spells or abilities, but you travel 50 percent faster, which makes getting around much easier. You buy them in the capital cities, right across from the flight master in the Inevitable City, and to the very south by the guild registrar in Altdorf.

 

EXPERIENCE RANK 30: Tactics Slot

Actually, you get Tactics slots every 10 ranks, but by Rank 30 you’ve got a kickin’ array that will allow you to customize abilities for many different situations. You can also unlock a Tome Tactics slot and a Guild Tactics slot along the way.

 

EXPERIENCE RANK 40: Your Ultimate Morale Ability

You should be celebrating that you’ve attained the top rank in WAR! Still, you’ll probably have a lot of prime abilities when you hit 40, and the best may just be your Rank 4 Morale ability. In those long battles where you can build up a ton of Morale, this ability will dramatically turn the tides. It’s rare that it will go off, but when it does, look out!

 

14
Oct
08

hammer time

Insider tips to master the Warhammer: Age of Reckoning MMO

 

 

This Week: 5 Time-Savers Beginners Need to Know

 

In WAR, there are battles to win and a world to conquer, but first you have to know how to tie your boots and strap on a sword. With so many choices, what kind of sword should you use, or would a mace be so much better? Take the following 5 tips to heart when starting up your first few characters and you’ll shave hours off your learning curve.

 

1. IT’S ALL IN THE DPS

Sword, mace, dagger–it really doesn’t matter so long as you consider two points. One, can your career use that weapon? If you can’t use something, the requirements will display in red, so no need agonizing over that weapon type. Two, what is the weapon’s DPS (damage per second)? DPS is a great little stat that helps you figure out how powerful a weapon is at a glance. Generally, the higher the DPS, the more likely you’ll want to use it. Of course, you’ll want to consider other bonuses on a weapon, especially if you aren’t a melee class, though all things equal, higher DPS wins.

 

2. CAREER DECISION

In your starting town, career trainers are the ones that grant you your new core abilities. Don’t leave home without them! It’s tempting to keep going out in the wilderness, completing quest after quest; however, after you rank up, you should always return back to home base, seek out the career trainer and learn your new abilities. Each ability increases your power significantly, especially at early ranks, so you’re just handicapping yourself if you skip them. In a close skirmish where your foe narrowly defeats you, that new ability could have saved the day.

 

3. WE NEED A CRASH CART IN HERE, STAT!

Your stats are your lifeblood. Learn them well to beef up your character and avoid dying repeatedly. Remember, not all stats are created equal for your career. A Bright Wizard, for example, will want to increase Intelligence at all costs to maximize spell efficiency, while a Black Orc would never bother with that rubbish. Study your stats before you start heavily adventuring because, with each piece of magical equipment that drops, you’ll need to make a decision on whether it’s an upgrade or not to your current gear based primarily on the stat bonuses.

 

4. MAP HAPPY

I’m sure you know you need maps to navigate around the world, but did you know in WAR they’re an integral part of questing? From the first quest that you accept, your main map (the “M” shortcut on your keyboard) circles your quest areas in red. If the quest lies outside the zone, you’ll see a big red arrow pointing you in the correct direction (it’s then circled in the new zone for you). Gather as many quests as you can and then click open your zone map. Most likely they’ll be at least an area or two with more than one circle indicating overlapping quest areas, or if you scroll your mouse pointer into a circle, you may see multiple quests in the same circled area. Now while you’re out and about you can complete several quests in the same area and save time on running back and forth. As an added neat little effect, your mini-map (top right of your screen) also displays the red quest circles so you don’t have to even go to the main map if you don’t want to bother.

 

5. FLY, BE FREE

Walking is slow going. Running, only a bit better. Once you get through your first few ranks, make your way out to your local warcamp. These areas are controlled by your faction on the outskirts of the zone’s RvR (realm vs. realm) area, where the action against enemy players takes place. Besides things like renown trainers and siege weapons, each warcamp holds a flightmaster. For a nominal fee, a flightmaster will fly you to a new, friendly zone. Travel time turns from hours into seconds, and you don’t have to worry about hoofing it through dangerous foreign territory. Always check the flightmaster for travel options to see if one of your upcoming destinations is a gyrocopter away.

01
Oct
08

Hammer Time

Insider tips to master the Warhammer: Age of Reckoning MMO

This Week: Public Quests
Public quests are one of those brilliant ideas that make you wonder how it’s possible that they weren’t part of the first decade of massively multiplayer online games (MMOs). But have no fear, PQs are now part of the everyday landscape of WAR, and we’re all reaping the enjoyment.

If you haven’t played Warhammer Online yet, PQs are ever-present quests in particular locations of the world that open up to you as soon as you enter the area. Think of them as “community quests,” where you participate with everyone else around you without having to track down the storyline from a quest giver. You gain special influence just from taking part in PQs, and that influence gets traded in for some of the better gear in the game.

Each race chapter you play through contains public quests local to that area, usually just a creepy forest or burning windmill away. Everyone has preferences for their characters–you might want to focus on scenarios for renown rep or build up experience for your guild–but you usually want to target the PQs in your area first. Grind them till you have enough influence to max out your rewards, then head out for more quests or a little RvR action. Not only does this help supplement your questing experience gain, but it gives you access to a critical piece of armor or weaponry much earlier than you would receive it with a normal experience progression.

Don’t forget that you can grind public quests even without others in the area. Of course, you gain the most exp (and fun!) from grouping with others to complete the PQs; however, in those off-peak times when you just have to pile on some influence, head out to your local PQ anyway. Public quests are generally divided into three stages: 1) Soloable content, such as slaying 50 critters; 2) Party content, where you usually have to fight off champion-level bad guys; 3) Raid content, or a big boss who’ll stomp all over single characters and smaller groups. If you’re the only one in the PQ, you can clean up on the first phase and complete all the requirements for big influence. You can even attempt the second phase, so long as you dodge the tougher opponents and complete some of the other objectives (possibly destroying objects or rescuing NPCs). Forget the third phase–you have no prayer. Exit the PQ during the third stage and go do something else for 10 minutes. All PQs reset after a certain amount of time, and you can repeat your influence-farming ways until you master that chapter.

16
Sep
08

Free Warhammer Online Loot Table

Click here to download the Free Loot Table!

Click here to download the Free Loot Table!

Get the excluisve Warhammer Online: Age of Reckoning Loot Table for Free by clicking the image above!

08
Aug
08

Warhammer Online Destiny Quiz

Will you align yourself with The Witch King of the Dark Elves, the powerful greenskin tribe of Orcs and Goblins, or the Council of Wisdom? Is it your destiny to Conquer the World?

Are you one of those people that have a really hard time picking your race when you start a new MMO? We’re here to help. Check our the new Warhammer Online Race Quiz to see your destiny.




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