Posts Tagged ‘tips

23
Nov
08

More Left 4 Dead Tips

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Left 4 Dead launched last week and it looks like most players are getting the hang of it, fully embracing the teamplay aspect of the game. But the game isn’t easy, readily apparent when playing as the survivors in the chaotic versus mode or when tackling the co-op campaign on advanced or expert difficulty. So here’s a few more tips to help your team survive the zombie apocalypse.

  • The Boomer is a highly volatile target and should be dealt with delicately. When encountering a Boomer at close range, don’t shoot it. Doing so will only coat you and your teammates in bile, triggering a swarm attack. Instead, melee the Boomer, pushing it away from you. Backpedal to a safe distance and shoot it. If nobody is splashed with bile, this will get you the Clean Kill achievement.
  • When attacking a Hunter on a pinned teammate, use melee attacks to knock them off. This prevents you from injuring your teammate with friendly fire—an important consideration when equipped with a high-powered weapon like a shotgun or sniper rifle. But be prepared to shoot the Hunter as soon as it’s knocked off your teammate. Otherwise it will attack again. Knocking a Hunter off a teammate with a melee attack earns you the Hunter Punter achievement.
  • If a teammate is ensnared by a tongue attack, quickly locate the responsible Smoker and shoot him. If the Smoker isn’t within view, perform a melee attack on the tongue to release your teammate. Avoid shooting the tongue to prevent inflicting friendly fire on your teammate. Once a Smoker has snared and released a target, they can’t attack for several seconds. Use this time to hunt them down before they can strike again.
  • If you can’t engage a Witch at long range, look for other ways to delay her attack. If she’s in a room, toss a molotov at her and shut the door. She’ll eventually claw her way through the door, but will sustain heavy damage from the molotov while doing so. Hitting a Witch with a molotov gets you the Burn the Witch achievement.
  • The Tank is by far the most deadly of the infected and must capture the attention of the entire team if you have any hopes of killing one. Although incredibly strong, the Tank isn’t very fast. It’s entirely possible to backpedal while firing at the Tank without getting touched. But that’s assuming you don’t run out of room or back into a corner—in which case you’re pretty much screwed.
  • The pump and auto shotguns’ extreme damage output is a double edged sword, particularly when playing at the harder difficulties where friendly fire is a huge threat. One misplaced shot could seriously injure or incapacitate a teammate. So be extremely careful when firing around teammates. If in doubt, use melee attacks until you can get a clear shot. This is critical when trying to knock away Hunters or Smokers, as attacking them directly may hurt a pinned or ensnared teammate.
  • Two pistols are always better than one. Look for pistols lying around and pick one up, allowing you to operate dual pistols. This essentially doubles the pistol’s magazine capacity, rate of fire, and damage output. There is no downside. Once a second pistol is acquired, it cannot be dropped unless you’re killed.
  • Operating the SMG requires a cool head and a steady hand. Even during swarm attacks, avoid holding the trigger down for long durations. This simply wastes ammo as your weapon pulls off target or pumps round after round into a an already neutralized zombie. And never swing the weapon left or right while firing—this is a good way to hit teammates. Lay-off the trigger, aim, then shoot.
  • Only use the sniper rifle’s scope when a teammate is nearby to cover you. While peering through the scope your peripheral vision is completely eliminated, making it easy for infected to flank you. In most situations, the crosshairs on the HUD are adequate for aiming.
  • Given the assault rifle’s automatic capability and penetration power its possible to score multiple headshots with a single auto burst. Bullets fired through one target’s head continue travelling in a straight line, penetrating anything behind it. Also, try aiming the rifle at head-level and panning the crosshairs across multiple targets to decapitate a line of approaching common infected.
16
Nov
08

left 4 dead: versus mode

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Now that you’ve had a chance to play the Left 4 Dead demo you have a good idea of how the co-op campaign plays. But what about versus mode? Versus is an adversarial game mode pitting the survivors against the infected. No Mercy and Blood Harvest can be played in this four-on-four mode, offering ten maps total. The gameplay is nearly identical to the other modes with the survivors tasked with making it from safe house to safe house and ultimately escaping after surviving the movie’s finale. It’s the job of the infected team to stop the survivors. Unlike the other game modes, in versus the survivors cannot respawn, but the infected team can. This provides a unique twist to the game mode, forcing the survivors to work together and watch each others’ backs.

While the survivors spawn as the main protagonists, the infected team take on the roles of the special infected. At any given time the infected team always has one Boomer, two Hunters, and one Smoker on the map. Who spawns as what is random, determined by the director. At some points in the map, one player on the infected team is given the chance to spawn as a Tank, providing the team with an extra boost in offense. The Witch is not playable by the infected team, but Witches do make appearances on occasion. Witch spawns are determined by the director and are never in fixed locations. Still, the infected team should use appearances by the Witch to bolster their numbers during coordinated ambushes.

During these matches, each team gets the chance to play as both the survivors and the infected on each map. So after the survivors have escaped or died in the first round, the same map is replayed and the two teams switch sides, with the former infected taking on the roles of survivors and vice versa. Playing as the survivors and infected are completely different and require different skills and tactics to win. But regardless of which side you’re playing, communication and teamwork are always essential.

So how do you determine who wins a match in versus mode? After playing a round as the survivors a score is calculated based on this formula:

Average Distance Traveled + Health Bonus x Survival Multiplier x Map Difficulty Modifier = Team Score

Average Distance Traveled: The points awarded in this category is based on how far your team traveled during the round. If your team made it all the way to the end of the map and reached the safe house, you’re awarded with the maximum 100 points. But if your team only made it through 37% of the map before being stopped by the opposing team’s infected, you only get 37 points. The percentage of the map your team completes determines this score.

Health Bonus: This bonus is determined by averaging the hit points of the survivors who made it to the safe house—survivors who were killed enroute are not part of this average. So if everyone makes it into the safe house with full health, the max 100 points are awarded.

Survival Multiplier: Once the average distance travelled and health bonus has been added, the score is multiplied by the number of survivors who made it into the safe house at the end. If all four survivors made it in, the score is multiplied by four. If only one survivor made it, the score is multiplied by one and thus has no impact. If nobody survived, the score is not multiplied by zero. Rather the score remains untouched, with no multiplier applied.

Map Difficulty Modifier: Each map is assigned a predetermined difficulty modifier. The easiest (or shortest) maps are given a modifier of 1, and the hardest (or longest) maps are given a modifier of 2. The rest of the maps fall somewhere in between, sometimes rated as a 1.50 or 1.60. Whatever the modifier is, it is then multiplied by the score, giving you your team’s final score for the round.

So what’s a good score? Usually posting a score close to 1,000 points per map is considered a praiseworthy achievement. But ultimately it all depends on how well the opposing performed in their turn as the survivors. While no points are awarded when playing as the infected, stopping the opposing team’s survivors is critical, preventing them from posting a high score. Even killing one survivor can have a dramatic impact on the final score, especially in close matches as it robs the opposing team of that vital survival multiplier. So don’t fool around while playing as the infected. Stopping the opposing team is just as important as reaching the safe house when you’re playing as the survivors.

06
Nov
08

Left 4 Dead: Demo Survival Tips

l4d_02Today the Left 4 Dead demo goes live on Steam and Xbox Live for pre-order customers. Those who haven’t pre-ordered can get the demo on November 11th. Unlike most shooters, teamplay is essential in Left 4 Dead. So here’s a few quick tips to help your team get started:

Establish communication with your team: There’s no time to type messages back and forth, so make sure everyone on your team has a microphone and knows how to use it—a gray speaker icon appears next to their name in the lobby if they have a microphone connected. If playing with strangers online, say hi and establish a rapport with your new teammates. Breaking the ice in the lobby will pay off later as the game begins.

Get organized: Before beginning a game, discuss your individual roles. It’s usually a good idea to elect one teammate as the leader. This player will not only physically lead the team but make key pathfinding decisions at branches, determining which direction the team will go. Therefore the leader should have at least some experience with the layout of the maps you’re about to blitz through. But most importantly, the leader should possess good communication skills, constantly checking in with teammates and ensuring everyone stays together and healthy.

Diversify your firepower: When choosing weapons at the beginning of a level, mix it up, taking a couple of shotguns and two SMGs or assault rifles. This gives your team a good balance of firepower capable of engaging threats at close and long range. Never take more than one sniper rifle. Although powerful, sniper rifles have a low rate of fire and take a long time to reload. And since most engagements occur at close to intermediate range, the rifle’s scope isn’t very useful, and can even be a liability.

Stay together, stay alive: It may sound easy, but keeping four players together during a chaotic advance is a constant challenge. But it’s a challenge that must be overcome if you hope to make it to the safe house. Stay in constant voice communication with your teammates, calling out targets and issuing warnings. If you need to stop and heal, let everyone know so they don’t leave you behind. When stopping, make sure everyone gets the message. Anyone who continues advancing on their own won’t stand a chance.

Close doors: The infected can’t open doors. Instead, they must break them down with melee attacks. While a simple wooden door won’t last long when faced with such violent attacks, it will delay the infected, allowing your team to slip away or prepare to engage the attackers. Often the sound of the infected breaking down a door is just enough to get your team’s attention, preventing you from being attacked from behind.

Share the health supplies: If your character is healthy and someone else on your team is seriously injured, either heal them with a first aid kit or hand over a bottle of pills. Injured players slow down the whole team so it’s in everyone’s best interest to keep everyone healthy and moving at maximum speed. Each player can carry one first aid kit and one bottle of pills, so there’s usually enough supplies to go around if you all share.

Use the survivor’s names when communicating: It’s often easier to say Bill, Francis, Louis, or Zoey in the heat of battle than it is to decipher someone’s 15-character Gamertag. So take note of what survivor you’re playing as and respond to any questions or requests when addressed by this name.

Monitor your teammates: You can see your teammates at all times, even if they’re not in your current line of sight. They’ll appear as a blue glowing silhouette if blocked by an object such as a wall. These glowing silhouettes allow you to keep tabs on all your teammates. If the teammate’s silhouette turns orange, it indicates they’re in danger. This could mean a variety of things. They could be covered in a Boomer’s bile, dangling from a ledge, incapacitated, pinned by a Hunter, or ensnared by a Smoker’s tongue. In any case, get to them as quickly as possible to assist.

04
Nov
08

End War Strategy Videos

Our friends over at G4 have posted up some of our official strategy videos for End War.

We have a Basics overview teaching you the combat chain, followed by three different mission type walkthroughs: The Conquest of Rovaniemi walkthrough, The Raid on Rozenburg walkthrough, and The Siege of Washington D.C. walkthrough.  You can check out the End War Video Strategies at G4 here.

You can also go to our Tom Clancy Feature Page and purchase them in a discounted HD or SD bundle or with their eGuide.

02
Nov
08

Far Cry 2: Bonus Missions

If you pre-ordered and/or purchased Far Cry 2 from Gamestop, you were given a promotional code. This unlocks a set of exclusive missions that tells the backstory of your predecessor—the man originally sent to eliminate the Jackal. To activate these exclusive missions, from the game’s main menu select Additional Content. After that, choose the Promotional Content option. This brings up the promotional code input screen. Enter the code you received when you purchased the game—it is case-sensitive, so input the code exactly as it appears. If entered correctly, a pop-up window will inform you that new content has been unlocked. For best results, unlock this content before you start a new game. At the very least, input this code before moving on to Bowa-Seko, as the first three bonus missions must be completed in Leboa-Sako.

Continue reading ‘Far Cry 2: Bonus Missions’

29
Oct
08

hammer time

Insider tips to master the Warhammer: Age of Reckoning MMO

 

 

This Week: Rank Milestones

 

An elite influence reward is a good thing in WAR, a piece of legendary armor, even better. We’re all looking to gear up our toons to godlike level so that the next time we run into some innocent joe scratching his head out in the middle of the RvR zone he’ll look like a heap of paste even a squig wouldn’t touch. There’s certainly a lot to look forward to in WAR, but what about those milestones everyone gets just by ranking up? Here are our faves…

 

EXPERIENCE RANK 10: New Bag

How many times have you gone out questing, only to have to return prematurely because your dang bag is full up again? You can’t carry much as a rookie…just 32 slots. There is hope, though. At Rank 10, you get a new 16-slot bag, vastly improving your carrying capacity, and you get others every 10 ranks. It’s worth leveling up just to gain the luggage and the peace of mind knowing you won’t be leaving sparkling corpses out on the battlefield anymore.

 

EXPERIENCE RANK 20: Mounts

Once you hit Rank 20, your life gets much easier, as you can now buy a mount! With a mount you can’t use any spells or abilities, but you travel 50 percent faster, which makes getting around much easier. You buy them in the capital cities, right across from the flight master in the Inevitable City, and to the very south by the guild registrar in Altdorf.

 

EXPERIENCE RANK 30: Tactics Slot

Actually, you get Tactics slots every 10 ranks, but by Rank 30 you’ve got a kickin’ array that will allow you to customize abilities for many different situations. You can also unlock a Tome Tactics slot and a Guild Tactics slot along the way.

 

EXPERIENCE RANK 40: Your Ultimate Morale Ability

You should be celebrating that you’ve attained the top rank in WAR! Still, you’ll probably have a lot of prime abilities when you hit 40, and the best may just be your Rank 4 Morale ability. In those long battles where you can build up a ton of Morale, this ability will dramatically turn the tides. It’s rare that it will go off, but when it does, look out!

 

21
Oct
08

Far Cry 2 Author Tips

Far Cry 2 Author Tips
1. Weapons dropped by enemies are always in a somewhat unreliable state so avoid them unless in extreme circumstances. For best results, purchase weapons at a weapon shop and pull fresh models off the armory’s shelves with each visit. Once you buy a weapon, an unlimited amount of the same type are always available at armories, and always in mint condition.


2. The LPO-50 flamethrower is a great way to quickly eliminate enemies in assault trucks. Duck behind cover and wait for an assault truck to approach, then when it’s nearby, stand up and douse the vehicle in flames. Due to the vehicle’s open sides and rear, the driver and gunner don’t stand a chance. Just make sure you’re not hit by the truck before you can attack-if you’re spotted, the driver will try to run you down.

Continue reading ‘Far Cry 2 Author Tips’

19
Oct
08

Far Cry 2 Deals

Far Cry 2 releases this week and there are a few good deals out there, including one that gives you our 240-page guide for free. Here’s a quick rundown:

  • Gamestop/EB Games: 6 Bonus Missions (3 hrs of game play) and a Full-Size Fold-Out Map for all Far Cry 2 pre-orders.
  • Circuit City: Free strategy guide with purchase of Far Cry 2 on P33 or Xbox 360. This appears to be an in-store deal only, mentioned in the weekly ad. If ordered online, you get a $10 gift card. Free digital download of Far Cry 1 for those buying the PC version.
  • Best Buy: Free shipping for online orders; all platforms.

There may be more deals out there so shop around and feel free to post any other offers in the comments  under this post. Later in the week we’ll post some Far Cry 2 tips here, so check back for some crucial survival advice…you’ll need it. Good hunting!

14
Oct
08

hammer time

Insider tips to master the Warhammer: Age of Reckoning MMO

 

 

This Week: 5 Time-Savers Beginners Need to Know

 

In WAR, there are battles to win and a world to conquer, but first you have to know how to tie your boots and strap on a sword. With so many choices, what kind of sword should you use, or would a mace be so much better? Take the following 5 tips to heart when starting up your first few characters and you’ll shave hours off your learning curve.

 

1. IT’S ALL IN THE DPS

Sword, mace, dagger–it really doesn’t matter so long as you consider two points. One, can your career use that weapon? If you can’t use something, the requirements will display in red, so no need agonizing over that weapon type. Two, what is the weapon’s DPS (damage per second)? DPS is a great little stat that helps you figure out how powerful a weapon is at a glance. Generally, the higher the DPS, the more likely you’ll want to use it. Of course, you’ll want to consider other bonuses on a weapon, especially if you aren’t a melee class, though all things equal, higher DPS wins.

 

2. CAREER DECISION

In your starting town, career trainers are the ones that grant you your new core abilities. Don’t leave home without them! It’s tempting to keep going out in the wilderness, completing quest after quest; however, after you rank up, you should always return back to home base, seek out the career trainer and learn your new abilities. Each ability increases your power significantly, especially at early ranks, so you’re just handicapping yourself if you skip them. In a close skirmish where your foe narrowly defeats you, that new ability could have saved the day.

 

3. WE NEED A CRASH CART IN HERE, STAT!

Your stats are your lifeblood. Learn them well to beef up your character and avoid dying repeatedly. Remember, not all stats are created equal for your career. A Bright Wizard, for example, will want to increase Intelligence at all costs to maximize spell efficiency, while a Black Orc would never bother with that rubbish. Study your stats before you start heavily adventuring because, with each piece of magical equipment that drops, you’ll need to make a decision on whether it’s an upgrade or not to your current gear based primarily on the stat bonuses.

 

4. MAP HAPPY

I’m sure you know you need maps to navigate around the world, but did you know in WAR they’re an integral part of questing? From the first quest that you accept, your main map (the “M” shortcut on your keyboard) circles your quest areas in red. If the quest lies outside the zone, you’ll see a big red arrow pointing you in the correct direction (it’s then circled in the new zone for you). Gather as many quests as you can and then click open your zone map. Most likely they’ll be at least an area or two with more than one circle indicating overlapping quest areas, or if you scroll your mouse pointer into a circle, you may see multiple quests in the same circled area. Now while you’re out and about you can complete several quests in the same area and save time on running back and forth. As an added neat little effect, your mini-map (top right of your screen) also displays the red quest circles so you don’t have to even go to the main map if you don’t want to bother.

 

5. FLY, BE FREE

Walking is slow going. Running, only a bit better. Once you get through your first few ranks, make your way out to your local warcamp. These areas are controlled by your faction on the outskirts of the zone’s RvR (realm vs. realm) area, where the action against enemy players takes place. Besides things like renown trainers and siege weapons, each warcamp holds a flightmaster. For a nominal fee, a flightmaster will fly you to a new, friendly zone. Travel time turns from hours into seconds, and you don’t have to worry about hoofing it through dangerous foreign territory. Always check the flightmaster for travel options to see if one of your upcoming destinations is a gyrocopter away.

13
Oct
08

The Legend of Spyro: Dawn of the Dragon Author Tips

The Legend of Spyro: Dawn of the Dragon will soar to store shelves in just over a week. The thrilling conclusion to the popular series finds Spyro and Cynder pitted against the Dark Master himself. With everything at stake in this final confrontation, we thought a few tips were in order.

1. When dealing with Grublins and Winged Grublins, rely on your seize attacks to thrash them into submission.
Continue reading ‘The Legend of Spyro: Dawn of the Dragon Author Tips’




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