Archive Page 2

11
Nov
08

A Veteran’s Day Guide to EndWar Infantry

 

Infantry play an important role on the battlefield of the future.

Infantry play an important role on the battlefield of the future.

 

Ninety years ago today the guns fell silent all along the trench lines stretching from the Alps to the North Sea. The War to End All Wars was over. Within 21 years, the world would once again be at war. The Treaty of Versailles planted the seeds of World War II. While wars continue throughout the world today, none have compared to the two world wars.

 

 

 Tom Clancy’s EndWar is set a hundred years after World War I ended. The units you can command are evolutions of the same units that fought during WWI. It was during this conflict that the tank and aircraft were first used in combat. Artillery and infantry both played a major role at the time. Even though modern tanks, gunships, and artillery are so much more advanced, in 2020, the soldier on the ground still decides the battle.

 

 Infantry is often the overlooked unit in EndWar. They are actually some of the most important units. There are two different types of infantry units: Riflemen and Engineers. Infantry are the only units which can secure uplinks and then upgrade them for supports. Therefore, you need to have these units in your force when you deploy to the battlefield. Following are some tips on how to get the most out of your infantry.

 

 Infantry are slow to move. Therefore, load them up in transports to quickly move them to their objectives. Transports also provides protection for your infantry since they are extremely vulnerable to all types of enemy attacks while out in the open. When your infantry are going to fight, make sure they are either in cover or garrisoned in a building. Buildings are great spots for positioning infantry. Both cover and buildings give infantry increased rate of fire and longer attack ranges in addition to providing protection.

 

 Engineers are excellent against all types of vehicles while they are in cover or garrisoned. They are also fast at upgrading uplinks Riflemen, on the other hand, are best used against enemy infantry—especially Engineers. With some upgrades, your riflemen can defeat any enemy infantry—even if they are garrisoned in a building. Riflemen can also secure uplinks fast.

 

 Infantry have some very cool upgrades. While Riflemen can get stealth suits and sniper rifles as well as the ability to deploy anywhere on the battlefield, Engineers can deploy minefields and deploy defenses around uplinks.

 

So next time you are fighting in 2020, focus on your infantry. If you use them correctly, keeping them in cover or garrisoned in buildings, and upgrade them, you will see just how effective they can be.

 

 

06
Nov
08

Left 4 Dead: Demo Survival Tips

l4d_02Today the Left 4 Dead demo goes live on Steam and Xbox Live for pre-order customers. Those who haven’t pre-ordered can get the demo on November 11th. Unlike most shooters, teamplay is essential in Left 4 Dead. So here’s a few quick tips to help your team get started:

Establish communication with your team: There’s no time to type messages back and forth, so make sure everyone on your team has a microphone and knows how to use it—a gray speaker icon appears next to their name in the lobby if they have a microphone connected. If playing with strangers online, say hi and establish a rapport with your new teammates. Breaking the ice in the lobby will pay off later as the game begins.

Get organized: Before beginning a game, discuss your individual roles. It’s usually a good idea to elect one teammate as the leader. This player will not only physically lead the team but make key pathfinding decisions at branches, determining which direction the team will go. Therefore the leader should have at least some experience with the layout of the maps you’re about to blitz through. But most importantly, the leader should possess good communication skills, constantly checking in with teammates and ensuring everyone stays together and healthy.

Diversify your firepower: When choosing weapons at the beginning of a level, mix it up, taking a couple of shotguns and two SMGs or assault rifles. This gives your team a good balance of firepower capable of engaging threats at close and long range. Never take more than one sniper rifle. Although powerful, sniper rifles have a low rate of fire and take a long time to reload. And since most engagements occur at close to intermediate range, the rifle’s scope isn’t very useful, and can even be a liability.

Stay together, stay alive: It may sound easy, but keeping four players together during a chaotic advance is a constant challenge. But it’s a challenge that must be overcome if you hope to make it to the safe house. Stay in constant voice communication with your teammates, calling out targets and issuing warnings. If you need to stop and heal, let everyone know so they don’t leave you behind. When stopping, make sure everyone gets the message. Anyone who continues advancing on their own won’t stand a chance.

Close doors: The infected can’t open doors. Instead, they must break them down with melee attacks. While a simple wooden door won’t last long when faced with such violent attacks, it will delay the infected, allowing your team to slip away or prepare to engage the attackers. Often the sound of the infected breaking down a door is just enough to get your team’s attention, preventing you from being attacked from behind.

Share the health supplies: If your character is healthy and someone else on your team is seriously injured, either heal them with a first aid kit or hand over a bottle of pills. Injured players slow down the whole team so it’s in everyone’s best interest to keep everyone healthy and moving at maximum speed. Each player can carry one first aid kit and one bottle of pills, so there’s usually enough supplies to go around if you all share.

Use the survivor’s names when communicating: It’s often easier to say Bill, Francis, Louis, or Zoey in the heat of battle than it is to decipher someone’s 15-character Gamertag. So take note of what survivor you’re playing as and respond to any questions or requests when addressed by this name.

Monitor your teammates: You can see your teammates at all times, even if they’re not in your current line of sight. They’ll appear as a blue glowing silhouette if blocked by an object such as a wall. These glowing silhouettes allow you to keep tabs on all your teammates. If the teammate’s silhouette turns orange, it indicates they’re in danger. This could mean a variety of things. They could be covered in a Boomer’s bile, dangling from a ledge, incapacitated, pinned by a Hunter, or ensnared by a Smoker’s tongue. In any case, get to them as quickly as possible to assist.

04
Nov
08

End War Strategy Videos

Our friends over at G4 have posted up some of our official strategy videos for End War.

We have a Basics overview teaching you the combat chain, followed by three different mission type walkthroughs: The Conquest of Rovaniemi walkthrough, The Raid on Rozenburg walkthrough, and The Siege of Washington D.C. walkthrough.  You can check out the End War Video Strategies at G4 here.

You can also go to our Tom Clancy Feature Page and purchase them in a discounted HD or SD bundle or with their eGuide.

02
Nov
08

Far Cry 2: Bonus Missions

If you pre-ordered and/or purchased Far Cry 2 from Gamestop, you were given a promotional code. This unlocks a set of exclusive missions that tells the backstory of your predecessor—the man originally sent to eliminate the Jackal. To activate these exclusive missions, from the game’s main menu select Additional Content. After that, choose the Promotional Content option. This brings up the promotional code input screen. Enter the code you received when you purchased the game—it is case-sensitive, so input the code exactly as it appears. If entered correctly, a pop-up window will inform you that new content has been unlocked. For best results, unlock this content before you start a new game. At the very least, input this code before moving on to Bowa-Seko, as the first three bonus missions must be completed in Leboa-Sako.

Continue reading ‘Far Cry 2: Bonus Missions’

29
Oct
08

hammer time

Insider tips to master the Warhammer: Age of Reckoning MMO

 

 

This Week: Rank Milestones

 

An elite influence reward is a good thing in WAR, a piece of legendary armor, even better. We’re all looking to gear up our toons to godlike level so that the next time we run into some innocent joe scratching his head out in the middle of the RvR zone he’ll look like a heap of paste even a squig wouldn’t touch. There’s certainly a lot to look forward to in WAR, but what about those milestones everyone gets just by ranking up? Here are our faves…

 

EXPERIENCE RANK 10: New Bag

How many times have you gone out questing, only to have to return prematurely because your dang bag is full up again? You can’t carry much as a rookie…just 32 slots. There is hope, though. At Rank 10, you get a new 16-slot bag, vastly improving your carrying capacity, and you get others every 10 ranks. It’s worth leveling up just to gain the luggage and the peace of mind knowing you won’t be leaving sparkling corpses out on the battlefield anymore.

 

EXPERIENCE RANK 20: Mounts

Once you hit Rank 20, your life gets much easier, as you can now buy a mount! With a mount you can’t use any spells or abilities, but you travel 50 percent faster, which makes getting around much easier. You buy them in the capital cities, right across from the flight master in the Inevitable City, and to the very south by the guild registrar in Altdorf.

 

EXPERIENCE RANK 30: Tactics Slot

Actually, you get Tactics slots every 10 ranks, but by Rank 30 you’ve got a kickin’ array that will allow you to customize abilities for many different situations. You can also unlock a Tome Tactics slot and a Guild Tactics slot along the way.

 

EXPERIENCE RANK 40: Your Ultimate Morale Ability

You should be celebrating that you’ve attained the top rank in WAR! Still, you’ll probably have a lot of prime abilities when you hit 40, and the best may just be your Rank 4 Morale ability. In those long battles where you can build up a ton of Morale, this ability will dramatically turn the tides. It’s rare that it will go off, but when it does, look out!

 

29
Oct
08

Fallout 3 Guide Preview

Fallout 3 Regular Edition Cover

Fallout 3 Regular Edition Cover

Get a chance to read a free preview of the Fallout 3 guide (or click the cover image!).

27
Oct
08

Fallout, then Fall Over: Guide Creation Blog 07 / 07

Part 07: The Back of the Book

An entire extra chapter with insider information, including Todd Howard's favorite armor? It's all here!

An entire extra chapter with insider information, including Todd Howard's favorite armor? It's all here!

The back of this behemoth of a book has three additional chapters, the first of which is called “Ending it All”. Flanked by a “Spoiler Alert!”, this tells you how to obtain all the endings in the game. Yes, every single one of them. Following that are the Appendices – all 22 of them. Without resorting to some nasty Spoilers, I can reveal that every type of Collectible, Unique Weapon, Fat Man, MiniNuke, and other advantageous item that doesn’t “randomly” appear is listed. However, instead of simply flagging them, every special item has its own number, Zone, precise location, and description of its hiding place. This way you can additionally refer to the Tour of the Wasteland Chapter for more information on finding the exact items you’re looking for. Naturally, all the Xbox 360 Achievements are listed too, complete with any relevant tactical advice.

    If you’re thinking of bagging the Limited Edition guide, with its hardback cover, biggest map poster, and one-inch thick spine, you’re in for an extra treat. Firstly, there are dozens of art pieces, along with narratives by the team, in a section dubbed “Post-Game, Post-Apocalyptic Musings”. Whether you’re after information on how V.A.T.S. was created, the team members’ favorite locations, and some weird and wonderful scrapped ideas, this is the chapter to turn to. Exclusive art drips from every page, including some great sketches, early designs, and other oddities.

    The goodies continue in the final section called “Tall Tales from the Capital Wasteland”. Not only do you receive Bethesda’s top tips for preventing certain death (which includes some tactical advice you never thought possible), but there’s the unwrapping of some delicious Easter Eggs, too! Next up are a half-dozen “Wasteland Wanderers”; a few of the hundreds of player characters that Bethesda team members employed during their playthroughs. Each has their own (usually disgusting, despicable, and always socially-awkward) story to tell, whether it’s the lament of Davey “Comet” MacDonald (who overly relied on Chems and booze), or Porkchops the Fish Lady, searching for her giant teddy bear and honing her A3-21 Energy Weapon talents at the same time.

    All of this is wrapped up by an Afterword typed out by Moira Brown personally, exclusive to the guide.

    Thanks for reading this Blog, and thanks to Bethesda for all their help. Please let us know what you thought of the guide by emailing dhodgson@primagames.com. This concludes your Fallout 3 author blog.

Check out both the regular edition game guide and the collector’s edition game guide.




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