23
Oct
08

Fallout, then Fall Over: Guide Creation Blog 04

Part 04: Bestiary Chapter Overview

Three parts insect and two parts disgusting. You don't want to know what the Bloatfly throws at you...

Three parts insect and two parts disgusting. You don't want to know what the Bloatfly throws at you....

CAUTION! Some minor spoilers ahead!

Although not the largest chapter in this gargantuan-sized strategy guide, this is perhaps the one that packs the largest concentration of thoroughly enjoyable and tactical goodness. If you’re wanting to know what just rammed into you and defiled your corpse after an ill-fated Wasteland wander, this is the chapter to peruse. Basically, you’ve got all the information on every single living entity in D.C.’s smoking remains, and the surrounding area. Rest assured; there’s stats aplenty here.

 

But to begin with, there’s some highly detailed “canon” about the variety of Wasteland Factions that battle the irradiated hellscape for supremacy (or in the case of feral ghouls, fleshy morsels). This is the section with revelations about the government forces known as The Enclave. There’s background information on the Brotherhood of Steel, as well as an “Outcast” contingent that have been spotted in the wilds of the Wasteland. The Vault Dwellers themselves get a good going-over; then it’s back on the surface to read the raison d’etre of the Raiders, and other scum that shoot first, and ask questions after they dance on your entrails; the Talon Company Mercenaries.

 

There’s some rather interesting reading about Super Mutants, and how these hulking beasts have arrived at the East Coast, some background on a small Merc clan called Reilly’s Rangers, and some general information on those seeking a meager existence outside the confines of Megaton. Next up are Slavers, and the poor humans they barter with. Then come the Ghouls, and finally there’s some revelations about small pockets of the Chinese military that still survive, decades after the bombs dropped. You’ll also find out about an odd collection of folk known as The Family, and some other clandestine organizations too….

 

[Remember; these are the main Factions that exist here; specific settlements, and the weird, wonderful (and sometimes feral) populace inhabiting them, are detailed in future chapters.]

 

Now, about those stats…. The second half of the Bestiary goes into (actually rather obsessive) detail about every single beast, being, mechanoid, and mutant you can battle. I won’t list every single entity in this blog post, but I will reveal the type of information you can find (and then rely on). Among the informative statistics is the “Level” of the enemy; basically, when your character reaches this level, you can expect a preponderance of this type of foe. Then there’s “Perception”. This is the entity’s PER stat, and the higher the stat, the quicker you’re spotted, surrounded, savaged, and bludgeoned to death.

 

Needing to know a foe’s Health Points is always a benefit; especially as you can cross-reference this with the damage each weapon causes (that’s the big table in the Training chapter), and then work out how many 10mm Pistol shots it takes to drop a Mole Rat (the answer is five by the way, if you didn’t miss, and didn’t cause a Critical Hit). Some of the less primitive (and more bipedal) adversaries you meet have their own Big Guns, Energy Weapons, Melee Weapons, and Small Guns Skills, so we noted their precise ability values, too. Why? So you can tell how adept that a Raider carrying a Flamer is (the answer, by the way, is “reasonably” – that value is 45/100).

 

Next up is the Armor they wear (which you can then cross-reference with the Armor equipment table in the Training to work out how much damage they can absorb (hint; not much if you aim at an exposed head!). Then there’s information on their Primary and Secondary means of attack. For example, there are 11 Raider “variants” you might encounter. If you see one with a Hunting Rifle, you can instantly reference it in this chapter, and find out all the information about him (or her). Finally, we reveal the likely experience points for dropping each foe. For the slightly less “humanoid” entities, there’s complete information on the type of (usually disgusting) unique damage they cause, and any special notes (like whether the foe has a weak point, flees easily, or is much faster than you).

 

All in all, it’s essential statistical viewing, and quickly enables you to figure out how to approach – and then dominate – combat. Come back on Saturday 25th October, when we reveal how we put together the massive Main and Miscellaneous Quest chapters together.

If you can’t wait that long, check out both the regular edition game guide and the collector’s edition game guide.

 

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17 Responses to “Fallout, then Fall Over: Guide Creation Blog 04”


  1. October 24, 2008 at 4:40 am

    привет. Админ, хошь прикол ? :D к тебе на сайт можна заходить через яндекс :)
    yandex.ru/redir?url=bethblog.com

  2. October 26, 2008 at 1:14 am

    My best friend and I had a falling out over Fallout.

    THE IRONY WAS LOST ON US. :(

  3. November 7, 2008 at 9:02 am

    Ещё не спите ? Только что по ОРТ показывали первая серия фильма 12. Каковы ваши ощущения ?

  4. July 14, 2013 at 2:49 am

    I like the valuable information you provide in
    your articles. I will bookmark your blog and check again here regularly.

    I am quite sure I will learn a lot of new stuff
    right here! Best of luck for the next!


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