
A spine an inch thick, and Vault-Tec Approved: Two choices to help in your Capital Wasteland roaming.
Part 02: Meanderings and Overview
I initially received my first build of the game on May 25th, which is when all major social activity (never a major concern for a strategy guide author) was curtailed, and my trip into the Capital Wasteland began. After booting up the PC and 360 versions, I began an intensive, week-long “cursory” play-session, and spoke at length with Pete Hines and Jeff Gardiner at Bethesda about what they wanted the reader to gain from the guide. They deluged me with pile after pile of internal wiki information, and allowed me to bombard the team with a variety of questions, most of which were variations on the “yes, I just discovered this, and it’s freakin’ awesome” theme.
Workload-wise, this guide took approximately 120 days to construct (And that’s not including the sterling work of others who commenced map-making, design, corrections, approval, and printing), and my personal involvement (authoring, screenshots, and doctor visits for more blood-pressure medicine) was approximately 1,100 man-hours. No, I’m not kidding. But I do have a shockingly thorough knowledge of the game, which was great when I wrote it all down in guide form, but is now sloshing uselessly about in my brain, waiting to be forgotten about. I must have about 650 game saves. And time spent actually playing the game? I’d say around 500+ hours. This was by far the most complicated, gigantic, and madcap guide I’ve ever been involved with, and I loved every minute of it.
Once the first week of intensive gameplay was over, I realized – with a creeping sense of both excitement and horror – that I’d only grazed sections of the game, but I’d been having such an entertaining time building the custom weapons, fiddling with skill and perk combinations, finding devious methods to circumvent the “expected” strategy in a quest, and tried a few of the billions of other lunatic things you can attempt… that I didn’t mind. After some talks with the team at Bethesda (who remained steadfastly patient, enthusiastic, and helpful throughout my Wasteland odyssey) we’d already agreed on the breakdown of the strategy guide. Here’s what the final guide encompasses:
A comprehensive contents page and Foreward by Todd Howard.
A Training section where I mined the brains of designers at Bethesda, and offered meticulous advice on Attributes, Skills, Perks, the dangers of the game world, main tactical advice on V.A.T.S., information on Followers, and (naturally) a complete list of every weapon, outfit, item, Chem, Stimpak and Foodstuff in the game. I love stats, so we got a table with elements like fire-rates, ammo-clip totals, and everything the more deranged gamer needs to figure out which selecting the correct weapon to bring to a Ghoul massacre.
Next up, was a Factions and Bestiary, where the major warring forces of the game got an official back-story, and every single irradiated beast, mutation, and abomination received a thorough inspection. Can you check the health of a Super Mutant, compare it to the damage your favorite boomstick does, and then calculate how many shots it takes to kill one? Most certainly. There’s stats-aplenty.
Chapter 3 and 4 concerned the different Quests you undertake during the game, all of which are optional. These two chapters alone were large enough to be their own strategy guide, and every Karmic effect, Skill or Perk you can utilize at a pertinent point, and all the different outcomes are shown. Yes, including all the endings. Naturally, to avoid massive rage-filled forum posts, Spoilers are flagged throughout. Copious screenshots and Vault Boy iconography were used, as well as flowcharts. Oh yes, lovely, easy-to-read flowcharts showing every main route to try, and the rewards for trying for every single Quest in the game. The flowcharts (dotted throughout the chapters) take up over 30 pages on their own. Did I mention this game is big?
Then matters took a turn for the deranged, as I embarked on Tour of the Capital Wasteland. This sightseer’s guide ballooned into a 200+ page section, but includes maps of every single exploration point, and the major ammunition caches, items – and “other bits” I can’t mention – and an overview map modeled after your Pip-Boy’s. There are major and minor locations, each with a number and a coordinate to ease the cartographically limited. May I suggest a few hours’ study of the insanely dangerous and labyrinthine D.C. Interior and linking underground tunnels? These were mapped at great cost to my sanity over a period of three weeks.
Accompanying this Tour is a double-sided, movie-sized poster pinpointing every single location in the Capital Wasteland. I recommend studying it for a good 15-20 minutes to let it all soak in. I’ve never played a game with more locations that needed to be pinpointed correctly.
Tucked at the back of the book are the endings, so it’s wise to skip past those pages and gaze at the 20+ Appendices, which basically give you Achievement advice, and locations of everything even vaguely seen as “collectible”. Precise locations are shown, and a month’s worth of cross-referencing work went into all of it.
Decided to purchase the special Pre-War Collector’s Edition? Then, aside from a Hardback cover and a bigger map poster, you get an extra section packed with exclusive art, team interviews, additional team tactics, easter egg information, a half-dozen “Wasteland Wanderers” showcasing the entertaining and sometimes frightening way some of Bethesda’s team cultivated their characters, all finished off rather pleasantly by an Afterword by Moira Brown. Who’s she? Owner of the Craterside Supply, don’t you know.
Ready your coffee table for reinforcement; the Pre-War Collector’s guide clocks in at 498 pages.
Come back next time, where we reveal a little more information, and you’ll realize just how much of a job sabbatical you’ll need to take to make a dent in this behemoth of a game.
Hi i was wondering what your paper quality is like? I’ve had guides which have had wafer thin paper and ink which comes off as soon as you touch it. I’m a collector so i like to keep them in good condition. So is the paper good quality of not? Thanks. I’m buying it either way, just want to know what to expect as it seems good value for money.
Wow…. and i thought my job was stressful.
seriously, just trying to close your eyes without seeing fallout must be considered a major feat in life.
the Guide sounds VERY well developed and very useful. I love the idea of having damage to HP stats.
that way i will know just how many bullets to put in my pocket before i go on a raid!
Great work! Cant wait!
I feel sorry for you. I am so buying the collector’s edition, better reinforce the coffe table, and my thigh bones might break while reading this.
when does the guide come out?
I have already pre-ordered the Fallout 3 Collector’s Edition: Prima Official Game Guide,Fallout 3: Amazon.com Exclusive Survival Edition and a extra Fallout 3 DVD all PC additions. After reading that Bethesda Softworks is not having intrusive DRM in on there game caused me to go out Pre-order another game as a thank you for them thinking about us gamers. As long as they always provide games without the intrusive DRM. I will always be there customer. Bethesda Softworks thank you for being better then those other software companies.
This sounds great, already pre-ordered aswell. The collectors edition. Just wondering though, will it fit into my lunchbox with all the other goodies? That’d be great!
So, the version pictured on the right is the Pre-War Collector’s Edition? Does it come with the Collector’s Edition of the game, or only by itself?
Almost 500 pages! Damn. And I thought Air Force training manuals were bad. I’m definitely buying the collectors edition for all those goodies but mostly for the hard back cover. Soft cover guides don’t last too long with me. I don’t know about everyone else but I thank you and your team for the work you have done on what must have been the most tasking, but greatly appreciated, guide to date.
Firstly, thanks for all the kind responses. Here are the answers that I’m able to provide:
KariG:
Both guides should feature excellent ink and paper quality. Bethesda and Prima wouldn’t have it any other way. If you go to a local game store and check out a Zelda Twilight Princess guide, I’d use that as an example of the Pre-War Guide’s “quality”. Although the Fallout 3 guide has a different cover treatment, and is thicker!
Jeffrey:
The guide is available at exactly the same time as the game – October 28th. If you’re going to a game store to purchase the game, the initial shipment of the guide should be there.
Darim:
The guide is the “usual” dimensions for a strategy guide, so you may have trouble squeezing it into that lunch box! I recommend a Follower to carry it….
Patriot:
The guide on the right is the Pre-War Collector’s Edition of the guide. The Collector’s Edition of the game is different. They are separate.
Decoy:
Yes, the hardback cover (which features some great “war torn” elements to it – you’ll love the back cover, too… won’t spoil the surprise, but you’ll crack a smile!) was created with more of a longevity plan in mind.
Also note that all of the maps that appear in one place on the poster, also appear throughout the Tour chapter, too. Hopefully I’ll be back with a bit more information shortly. Cheers!
SothothYog
I just wanted to say thank you so much for making such a informed guide. I have already preordered the collecters edition and paid it off. I just love to read the guides and at nealry 500 pages long I will have a whole lot to read. Thank you so much for doing that I hate it when you get a guide and its really short and theres not alot of info in it. So thank you for all your hard work it is well appriciated thank you again.
i will take a copy of the uniquely designed one on the right!!!
i hope the guide is designed like vault-tec made it . make it look authentic. kind of like the way that the nuclear survival guide fallout 3 gave out at PAX.
cool thanks for response im gonna buy it after like 2 weeks of playing the game as not to ruin it at all. looks like a great guide!
sry for double posting but are the two on top different?
MRCNRY
In terms of design, the guide (which was designed by Prima and Bethesda) has elements of this. It looks similar in some ways to the official Fallout web-site. So yes, it shares some elements, but has to be functional too.
Jeffrey
Yes, aside from the cover, there are some differences between the two guides.
1. The “Pre-War” Limited Edition guide has a hardback cover.
2. It has a larger map poster.
3. It has an additional chapter at the rear of the book with interviews, easter eggs, art, “wasteland wanderers”, and an Afterword by Moira Brown.
4. It has a different “inside front/back cover” treatment.
Regarding strategies, the rest of the book is the same.
Hope that helps.
Cheers
SY
cool thank you for responding again cuz i am like dieing for fallout 3 i have like no money and have beenh trying soooooooo hard to get smoe but i cant cuz i need an xbox 360 to play cuz the graphics card costs like 300 bucks for my pc so i gotta wait for a dreaded 76 days be4 i get it its like all i think about and breathe and basicly my new life!
Just wondering on what kind of price range are we talking about i am going to get the guide when i pick up the game i just don’t know how much to bring.
Man, your life rocks.
Hey all…. I was wondering if any info is available regarding other countries and release dates… I live in S.A and already know the release date for the game.. we have a Distributor her that is quite on the ball so i have the lunchbox/bobble head addition on pre-order already, the question is when and if the guide will become available in S.A. dunno if maybe you would be able to find out…. i Was able to get a guide for GTAIV in a local C.N.A so I’m thinking of starting my quest for your guide there….. one last thing… would you suggest playing the game first and only using the guide when you’re stuck.. read the guide first or try your best at the game the read the guide then reply the game…. not to say it won’t be replayed i suspect it’s going to have MAJOR raplay value…. Thank you in advance out of S.A…. Bendix
Just wanted to say- GREAT BLOG MAN!
Why no index? What does Prima have against indexes? This is the second Prima guide I bought with no index.
In a couple of hours I was able to do what the complete team of Bethesda Softworsk couldn’t: create an index for this book. I bet they feel like complete jack***es now.
Abandoned Car Fort (lat – 24/long 14) (Zone 1) 266
Abominations 53
Achievements (Xbox 360 only) (appendix) 455
Action Points 8
Advice and Training, General 28
Agatha’s House (lat 01/long 08) (Zone 5) 312
Agatha’s Song (Miscellaneous Quests) 235
Agility 7
Alexandria Arms (lat – 07/long -17) (Zone 9) 384
Anacostia Crossing (lat – 19/long -16) (Zone 9) 392
Anacostia Crossing Station (Seward Sq Southeast) (Zone 18) 432
Anchorage Memorial (lat – 10/long -07) (Zone 9) 377
Andale (lat-05/long-17) (Zone 367
Animals 54
Animals, Mutated 53
AntAgonizer’s Lair (lat 17/long 12) (Zone 6) 325
Appendices 455
Arefu (lat – 11/long 06) (Zone 5) 313
Arlington / Falls Church Metro (Cemetery South) (Zone 16) 418
Arlington / Falls Church Metro (North) (Zone 19) 435
Arlington / Wasteland Metro (Cemetery North) (Zone 16) 417
Arlington House (Zone 16) 417
Arlington Library (lat – 08/long -19) (Zone 9) 392
ARLINGTON NATIONAL CEMETERY (Zone 16)
Arlington Utility (Cemetery North) (Zone 16) 417
Armor, Apparel, and Clothing 37, 43
Auto Shop (Takoma Motors) (Zone 13) 409
Baby carriage, traps 34
Barter Skill Book: Tales of a Junktown Jerky Vendor (24) (appendix) 460
Baseball pitchers, traps 34
Bear traps 34
Bethesda Ruins (lat 05/long 03) (Zone 6) 331
Big Book of Science [Science Skill Book] (25) (appendix) 462
Big Guns Skill Book: US Army: 30 Handy Flamethrower Recipes (25) (appendix) 460
Big Guns, Weapon types 33
Big Town (lat – 04/long 03) (Zone 5) 314
Big Trouble in Big Town (Miscellaneous Quests) 130
Blood Ties (Miscellaneous Quests) 184
Blowing up cars, vehicular manslaughter 34
Bobbleheads (20) (appendix) 456
Books, Pre-War (98) (appendix) 459
Broadcast Tower KB5 (lat – 23/long 20) (Zone 1) 264
Broadcast Tower KT8 (lat – 26/long 09) (Zone 4) 296
Broadcast Tower LP8 (lat – 04/long 24) (Zone 2) 275
Brotherhood of Steel 46, 49
Brotherhood Outcast 46, 50
Bunker (Zone 17) 425
Cannibals (The Family) 48
Canterbury Commons (lat 18/long 11) (Zone 6) 326
Capital Wasteland, Available Collectibles 253
Capital Wasteland, General Encounters 253
Capital Wasteland, Overview 252, 253
Capitol Building East Entrance (Zone 18) 431
Capitol Building West Entrance (Zone 17) 429
Carry Weight 8
Cars, blowing up, vehicular manslaughter 34
CENTRAL PLAINS AND POTOMAC (Zone 5) 306
Chain traps 34
Character Development 24
Character Examples 24
Charisma 6
Charnel House (lat – 21/long -04) (Zone 7) 341
Chaste Acres Dairy Farm (lat – 15/long 24) (Zone 3) 288
Chems 37
Chems and Comestibles 45
CHEVY CHASE OVERVIEW (Zone 10) 398
Chinese Army: Spec Ops Training Manual [Sneak Skill Book] (25) (appendix) 463
Chinese Remnant Army 48
Chinese Remnant Soldier 49
Chryslus Building (lat 08/long -01) (Zone 6) 332
Cliff top Shacks (lat 00/long 26) (Zone 2) 274
Cliffside Cavern (lat -10/long -17) (Zone 367
Clothing 37
Collapsed Car Tunnel (North) (Zone 11) 401
Collapsed Car Tunnel (South) (Zone 11) 401
Collectibles 40
Comestibles and Chems 45
Corvega Factory (lat 16/long 05) (Zone 6) 329
Critical Chance 9
Custom Weapon 39
Custom Weapons (23) (appendix) 459
Damage Resistance 9
DC Journal of Internal Medicine [Medicine Skill Book] (25) (appendix) 461
DC Metropolitan Ruins, Interior (Zone 10 to 21) 398
DC Ruins, Inside the 32
DCTA Tunnel 014-B Potomac (Zone 14) 411
Dean’s Electronics [Repair Skill Book] (25) (appendix) 462
Deathclaw Sanctuary (lat – 22/long 20) (Zone 1) 264
Derived Statistics 8
Dickerson Tabernacle Chapel (lat – 19/long 19) (Zone 1) 265
Display tweaks, pip-boy 29
Drowned Devil’s Crossing (lat – 14/long 18) (Zone 1) 266
Dry Sewer (Entrance) (Zone 11) 402
Duck and Cover! [Explosives Skill Book] (25) (appendix) 461
Dukov’s Place (lat – 11/long-08) (Zone 9) 378
Dunwich Building (lat – 26/long -18) (Zone 7) 346
DUPONT CIRCLE (Zone 11) 400
Dupont Circle Station (Zone 11) 401
EASTERN HILLS AND DC OUTSKIRTS (Zone 6) 324
Enclave 46
Enclave 50
Ending it All (Main Quest) 453
Endurance 6
Energy Weapons Skill Book: Nikola Tesla and You (25) (appendix) 460
Energy Weapons, Weapon types 33
Escape! (Main Quest) 57
Everglow National Campground (lat – 23/long 05) (Zone 4) 298
Evergreen Mills (lat – 18/long -07) (Zone 7) 342
Experience Points 30
Explosives Skill Book: Duck and Cover! (25) (appendix) 461
EXTERIOR DC METROPOLITAN RUINS (Zone 9) 375
F Scott Key Trail & Campground (lat – 27/long-15) (Zone 7) 345
Faded Pomp Estates (lat – 17/long 15) (Zone 1) 266
Fairfax Ruins (lat -04/lang -12) (Zone 367
FALLS CHURCH (Zone 19) 434
Falls Church / Mason District Metro (Franklin Station) (Zone 20) 438
Falls Church/Mason District Metro (Falls Church Metro) (Zone 19)
Family, The 48
Farragut West Metro Station (lat – 07/long-04) (Zone 9) 376
Fat Men (9) (appendix) 456
Fat Men Shells: Mini-Nukes (71) (appendix) 456
Feral Ghouls 54
Finding the Garden of Eden (Main Quest) 113
Five Axles Rest Stop (lat – 21/long 10) (Zone 4) 295
Flashlight [Pip-Boy, Other Functionality] 32
Flooded Metro (Capital Wasteland: lat 08/long -08) (Zone 9) 377
Flooded Metro (lat – 04/long-18) (Zone 9) 392
Flooded Metro (Mason District South) (Zone 20) 439
Foggy Bottom Station (Dupont West) (Zone 11) 402
Foggy Bottom Station (Exterior) (Zone 14) 412
Followers 38
Following in His Footsteps (Main Quest) 65
Fordham Flash Memorial Field (lat – 08/long 04) (Zone 5) 314
Fort Bannister (lat – 18/long -01) (Zone 4) 302
Fort Constantine (lat – 17/long 26) (Zone 1) 261
Fort Independence (lat -06/long -13) (Zone 365
Freedom Street Station (Penn Ave North) (Zone 15) 414
Freedom Street Station (Vernon Square Station) (Zone 12) 405
Freeform Mini-Encounters, Placed 254
Friendship Heights Metro Station (lat 14/long-03) (Zone 6) 334
Galaxy News Radio (Main Quest) 74
Galaxy News Radio (Zone 10) 399
Galaxy News Radio Building (Rear Exit) (Zone 11) 400
Game difficulty 29
Gas leaks, traps 34
General Training and Advice 28
GEORGETOWN (Zone 14) 411
Georgetown / The Mall Metro (Georgetown South) (Zone 14) 412
Georgetown / The Mall Metro (Northwest) (Zone 17) 421
Germantown Police Headquarters (lat – 02/long 13) (Zone 5) 307
Ghoul 51
Ghouls (Non Feral Underworld) 48
Girdershade (lat – 26/long -11) (Zone 7) 343
Going on Maneuvers 35
Grayditch (lat – 05/long -09) (Zone 9) 379
Greener Pastures Disposal Site (lat – 07/long 21) (Zone 3) 289
Grenade Boquets, traps 34
Grenades, Weapon types 33
Grisly Diner (lat – 13/long 20) (Zone 3) 289
Grocer (Zone 14) 411
Grognak the Barbarian [Melee Weapons Skill Book] (25) (appendix) 462
Guns and Bullets [Small Guns Skill Book] (25) (appendix) 463
Hallowed Moors Cemetery (lat – 04/long 09) (Zone 5) 310
Hamilton’s Hideaway (lat – 07/long 07) (Zone 5) 309
Hazmat Disposal Site 15 (L’Enfant Plaza) (Zone 21) 440
Hazmat Disposal Site L5 (Zone 17) 421
Head of State (Miscellaneous Quests) 172
Healing, Trading, and Repairing 36
Health 9
Health and Chems 37
Holotapes and Notes, 32
Holotapes: Keller and Replicated Man (24) (appendix) 464
Hotel (Zone 15) 415
House, A Place to Call “Hovel” 38
Hubris Comics Publishing (Zone 20) 437
Insects, Mutated 52
Inside the DC Ruins 32
Intelligence 6
Interior DC Metropolitan Ruins (Zone 10 to 21) 398
Irradiated Metro (lat – 13/long -13) (Zone 9) 384
Irradiated Metro (L’Enfant South) (Zone 21) 440
IRRADIATED WESTERN PLAINS (Zone 4) 294
Jalbert Brothers Waste Disposal (lat – 18/long 03) (Zone 4) 302
Jefferson Memorial (lat – 13/long -17) (Zone 9) 385
Jocko’s Pop & Gas Stop (lat – 22/long -12) (Zone 7) 344
Jury Street Metro Station (lat – 10/long-03) (Zone 5) 318
Kaelyn’s Bed & Breakfast (lat – 09/long 02) (Zone 5) 316
Karma 29
Keller and Replicated Man Holotapes (24) (appendix) 464
La Maison Beauregard Lobby (Zone 14) 413
Lady Frumperton’s Fashions (Zone 11) 401
L’Enfant Plaza (Zone 21) 439
Lincoln Memorial Maintenance Room (Lincoln Memorial) (Zone 17) 420
Linking Underground Locations (DC Ruins) (Zone U) 442
Little Lamplight (lat – 26/long 02) (Zone 4) 298
Littlehorn and Associates 48
LOB Enterprises (Zone 19) 435
Lockpick Skill Book: Tumblers Today (25) (appendix) 461
Luck 7
Lying, Congressional Style [Speech Skill Book] (25) (appendix) 463
Madame Jeolle’s Shop (Zone 21) 440
Main Quest 57
Mama Dolce’s Processed Foods (Zone 16) 418
Map Overview and Legend 252
Mapping the Capital Wasteland 31
Marigold Station (Falls Church Metro) (Zone 19) 434
Marigold Station (lat – 06/long -11) (Zone 9) 380
MASON DISTRICT (Zone 20) 437
Mason Dixon Salvage (lat – 14/long 21) (Zone 1) 265
MDPL Mass Relay Station (lat – 17/long 10) (Zone 4) 295
MDPL-05 Power Station (lat – 27/long 25) (Zone 1) 260
MDPL-13 Power Station (lat 02/long 17) (Zone 2) 278
MDPL-16 Power Station (lat – 18/long 24) (Zone 3) 289
MDPL-21 Power Station (lat – 10/long 26) (Zone 2) 274
Medicine Skill Book: DC Journal of Internal Medicine (25) (appendix) 461
Megaton (lat -01/long -06) (Zone 364
Melee and Unarmed Damage 10
Melee Weapons Skill Book: Grognak the Barbarian (25) (appendix) 462
Melee Weapons, Weapon types 33
Menu Information, Initial 29
Meresti Trainyard (lat – 01/long 07) (Zone 5) 310
Metro Central (Exterior) (Zone 15) 415
Metro Junction (Chevy Chase East) (Zone 10) 398
Metro Junction (Northeast) (Zone 11) 402
Metro Junction (Vernon Square North) (Zone 12) 403
Metro Junction (Vernon Square Station) (Zone 12) 405
Metro Junction (Zone 11) 400
Minefield (lat – 04/long 14) (Zone 3) 290
Mines, traps 34
Mines, Weapon types 33
Mini-Encounters Only, All Zones 253
Mini-Encounters, Eighty-two 254
Mini-Encounters, Placed Freeform 254
Mini-Nukes (Fat Men Shells) (71) (appendix) 456
Mirelurk Nesting Hole (Zone 17) 421
Miscellaneous Quests
Montgomery County Reservoir (lat – 06/long 22) (Zone 2) 275
Moonbeam Outdoor Cinema (lat – 06/long 05) (Zone 5) 314
Mount Mabel Campground (lat – 21/long 17) (Zone 1) 265
Movement Speed 11
Museum of History Entrance (Zone 17) 422
Museum of History: Underworld (Zone 17) 423
Museum of Technology (Zone 17) 426
Museum Station (The Mall) (Zone 17) 422
Museum Station (Zone 17) 425
Mutated Animals 53
Mutated Insects 52
My House: A Place to Call “Hovel” 38
National Guard Depot (lat 18/long -03) (Zone 6) 335
Nifty Thrifty’s (Zone 13) 409
Nikola Tesla and You [Energy Weapons Skill Book] (25) (appendix) 460
NORTHEAST TERRITORIES (Zone 3) 282
NORTHERN MOUNTAINS (Zone 2) 270
Northwest Seneca Station (lat – 10/long 09) (Zone 5) 308
NORTHWEST TERRITORIES (Zone 1) 258
Notes and Holotapes, 32
Nuka-Cola Plant (lat-01/long-19) (Zone 370
Nuka-Cola Quantum (94) (appendix) 458
Oasis (lat – 03/long 28) (Zone 2) 271
Oasis (Miscellaneous Quests) 193
Office Building (#1) (Zone 19) 434
Office Building (#2) (Zone 19) 435
Office Building (Talon Artillery Strike Point) (Zone 18) 431
Offices of the Capitol Post (Zone 21) 440
Old Olney (lat – 10/long 26) (Zone 3) 285
Our Lady of Hope Hospital (Zone 12) 406
Paradise Falls (lat – 09/long 16) (Zone 2) 275
Penn Ave / Georgetown Metro (Georgetown East) (Zone 14) 413
Penn Ave / Georgetown Metro (Penn Ave Northwest) (Zone 15) 415
Penn Ave / Seward Sq Metro (Penn Ave East) (Zone 15) 415
Penn Ave / Seward Sq Metro (Seward Square North) (Zone 18) 431
Penn Ave / The Mall Metro (The Mall Northeast) (Zone 17) 429
Penn Ave/The Mall Metro (Penn Ave South) (Zone 15) 415
PENNSYLVANIA AVENUE (Zone 15) 413
Perception 5
Perks Overview 14
Picking up the Trail (Main Quest) 101
Pickpocketing 36
Pip-Boy, Other Functionality 32
Plans for Successful Character Development 24
Poison and Radiation Resistance 10
Pre-War Books (98) (appendix) 459
Primary Locations (Zone 1) 259
Primary Locations (Zone 11) 400
Primary Locations (Zone 12) 403
Primary Locations (Zone 13) 409
Primary Locations (Zone 14) 411
Primary Locations (Zone 15) 414
Primary Locations (Zone 16) 416
Primary Locations (Zone 17) 420
Primary Locations (Zone 18) 431
Primary Locations (Zone 19) 434
Primary Locations (Zone 2) 271
Primary Locations (Zone 20) 437
Primary Locations (Zone 21) 439
Primary Locations (Zone 3) 283
Primary Locations (Zone 4) 295
Primary Locations (Zone 5) 307
Primary Locations (Zone 6) 325
Primary Locations (Zone 7) 341
Primary Locations (Zone 357
Primary Locations (Zone 9) 376
Primary Statistics, S.P.E.C.I.A.L.! 4, 5
Project Complete: Aftermath 453
Pugilism Illustrated [Unarmed Skill Book] (25) (appendix) 464
Quantum, Nuka-Cola (94) (appendix) 458
Quest-Related Perks 23
Radiation and Poison Resistance 10
Radiation King (Zone 14) 412
Radio Waves 32
Raiders 47, 50
Raven Rock (lat – 28/long 28) (Zone 1) 260
Reclining Groves Resort Homes (lat – 02/long 20) (Zone 2) 275
Red Racer Factory (lat – 02/long -15) (Zone 369
Regulators 48
Reilly’s Rangers (Miscellaneous Quests) 244
Reilly’s Rangers 47
Reilly’s Rangers Compound (Zone 18) 432
Relay Tower KX-B8-11 (lat – 15/long 20) (Zone 3) 289
Repair Skill Book: Dean’s Electronics (25) (appendix) 462
Repairing, Healing, and Trading 36
Repeating Encounters (Moving) 257
Repeating Encounters (Static) 256
Replicated Man and Keller Holotapes (24) (appendix) 464
Rescue from Paradise (Main Quest) 107
Resistance, Radiation and Poison 10
Rigged Shotguns, traps 34
Rigged terminal, traps 34
Rivet City (lat – 18/long-17) (Zone 9) 386
RobCo Facility (lat – 14/long -15) (Zone 7) 345
Robots 54
Rock Creek Caverns (lat 14/long -02) (Zone 6) 334
Rockbreaker’s Last Gas (lat – 21/long 08) (Zone 4) 296
Roosevelt Academy (lat – 17/long 14) (Zone 1) 266
S.P.E.C.I.A.L.! 4, 5
SatCom Array NN-03d (lat – 13/long 25) (Zone 2) 273
SatCom Array NW-05a (lat – 22/long 25) (Zone 1) 260
SatCom Array NW-07c (lat – 28/long 20) (Zone 1) 263
Saving 29
Scavenging 36
Schematics: Creating a Custom Weapon 39
Schematics: Custom Weapons (23) (appendix) 459
Science Skill Book: Big Book of Science (25) (appendix) 462
Scientific Pursuits (Main Quest) 81
Scrapyard (lat 05/long 09) (Zone 6) 328
Scribe Pre-War Books (98) (appendix) 459
Secondary Locations (Zone 1) 268
Secondary Locations (Zone 10) 400
Secondary Locations (Zone 11) 402
Secondary Locations (Zone 12) 408
Secondary Locations (Zone 13)- 410
Secondary Locations (Zone 14) 413
Secondary Locations (Zone 15)
Secondary Locations (Zone 16) 419
Secondary Locations (Zone 17) 430
Secondary Locations (Zone 18) 433
Secondary Locations (Zone 19) 436
Secondary Locations (Zone 2) 279
Secondary locations (Zone 20) 439
Secondary Locations (Zone 21) 440
Secondary Locations (Zone 3) 292
Secondary Locations (Zone 4) 304
Secondary Locations (Zone 5) 321
Secondary Locations (Zone 6) 337
Secondary Locations (Zone 7) 353
Secondary Locations (Zone 372
Secondary Locations (Zone 9) 394
Settlements, Hostile 35
SEWARD SQUARE (Zone 18) 431
Sewer (Penn Ave) (Zone 15) 414
Sewer (Seward Square) (Zone 18) 432
Sewer (Zone 12) 408
Sewer Entrance (Zone 12) 405
Sewer Waystation (lat – 04/long -08) (Zone 9) 376
Shalebridge (lat – 26/long 12) (Zone 4) 295
Shop (Madame Jeolle’s) (Zone 21) 440
Shotguns, rigged; traps 34
Skill Book: Big Book of Science [Science] (25) (appendix) 462
Skill Book: Chinese Army: Spec Ops Training Manual [Sneak] (25) (appendix) 463
Skill Book: DC Journal of Internal Medicine [Medicine] (25) (appendix) 461
Skill Book: Dean’s Electronics [Repair] (25) (appendix) 462
Skill Book: Duck and Cover! [Explosives] (25) (appendix) 461
Skill Book: Grognak the Barbarian [Melee Weapons] (25) (appendix) 462
Skill Book: Guns and Bullets [Small Guns] (25) (appendix) 463
Skill Book: Lying, Congressional Style [Speech] (25) (appendix) 463
Skill Book: Nikola Tesla and You [Energy Weapons] (25) (appendix) 460
Skill Book: Pugilism Illustrated [Unarmed] (25) (appendix) 464
Skill Book: Tales of a Junktown Jerky Vendor [Barter] (24) (appendix) 460
Skill Book: Tumblers Today [Lockpick] (25) (appendix) 461
Skill Book: US Army: 30 Handy Flamethrower Recipes [Big Guns] (25) (appendix) 460
Skills Overview 11
Slavers 48, 51
Slaves (Abolitionists) 48
Sleeping (and Waiting) 37
Small Guns Skill Book: Guns and Bullets (25) (appendix) 463
Small Guns, Weapon types 33
Smith Casey’s Garage (lat – 22/long -08) (Zone 7) 341
Sneak Skill Book: Chinese Army: Spec Ops Training Manual (25) (appendix) 463
Sneaking 35
SOUTHERN PLAINS AND DC OUTSKIRTS (Zone 356
SOUTHWEST TERRITORIES (Zone 7) 340
Speech Skill Book: Lying, Congressional Style (25) (appendix) 463
Speed 11
Springvale (lat-02/long -04) (Zone 359
Springvale School (lat – 01/long -01) (Zone 5) 319
Statistics, Derived 8
Stealing 35
Stealing Independence (Miscellaneous Quests) 222
Stealth Boy 35
Strength 5
Strictly Business (Miscellaneous Quests) 211
Sunken Sewer (Zone 11) 402
Super Mutants 47
Super-Duper Mart (lat – 04/long -04) (Zone 9) 376
Superhuman Gambit (Miscellaneous Quests) 136
Survival Guide, Wasteland (Miscellaneous Quests) 143
Take It Back! (Main Quest) 126
Takoma Industrial Factory (Zone 13) 409
TAKOMA PARK (Zone 13) 409
Tales of a Junktown Jerky Vendor [Barter Skill Book] (24) (appendix) 460
Talon Company Mercenary 51
Talon Mercenary Company 46
Temple of the Union (lat – 13/long 15) (Zone 3) 291
Tenleytown / Friendship Station (Chevy Chase North) (Zone 10) 398
Tenpenny Tower (lat -16/long -17) (Zone 7) 349
Tenpenny Tower (Miscellaneous Quests) 203
Tepid Sewer (Georgetown West) (Zone 14) 411
Tepid Sewers (lat – 11/long -07) (Zone 9) 378
Terminal, rigged; traps 34
The American Dream (Main Quest) 120
The Citadel (lat – 08/long-14) (Zone 9) 380
THE MALL (Zone 17) 420
The National Archives (Front Entrance) (Zone 17) 427
The National Archives (Rear Entrance) (Zone 17) 427
The Nuka-Cola Challenge (Miscellaneous Quests) 166
The Overlook Drive-In (lat -08/long -18) (Zone 370
The Power of the Atom (Miscellaneous Quests) 197
The Replicated Man (Miscellaneous Quests) 178
The Republic of Dave (lat – 19/long 27) (Zone 3) 286
The Silver Lining Drive-In (lat – 15/long 17) (Zone 1) 266
The Statesman Hotel (Zone 12) 407
The Washington Monument (Zone 17) 422
Those! (Miscellaneous Quests) 159
Topographical Overview (Zone U) 442
Townhome (McClellan Household) (Zone 14) 412
Trading, Healing, and Repairing 36
TRAINING 4
Training and Advice, General 28
Tranquility Lane (Main Quest) 88
Traps 34
Trouble on the Homefront (Miscellaneous Quests) 230
Tumblers Today [Lockpick Skill Book] (25) (appendix) 461
Unarmed Damage 10
Unarmed Skill Book: Pugilism Illustrated (25) (appendix) 464
Unarmed Weapons, Weapon types 33
Underground Locations (Zone U) 442
Underworld Ghouls (Non Feral) 48
Unique Encounters (Moving) 255
Unique Encounters (Static) 254
Unique Weapons and Outfits (89) (appendix) 457
US Army: 30 Handy Flamethrower Recipes [Big Guns Skill Book] (25) (appendix) 460
Vampires (The Family) 48
VAPL-58 Power Station (lat – 14/long 03) (Zone 4) 302
VAPL-66 Power Station (lat – 23/long -14) (Zone 7) 344
VAPL-84 Power Station (lat – 15/long -12) (Zone 7) 345
VATS and Running and Gunning 33
Vault 101 (lat -04/long -04) (Zone 359
Vault 106 (lat – 09/long 01) (Zone 5) 316
Vault 108 (lat 18/long 06) (Zone 6) 330
Vault 87 (lat – 28/long 06) (Zone 4) 296
Vault 92 (lat – 08/long 27) (Zone 3) 283
Vault Dwellers 47
Vault-Tec Headquarters (Guest Relations) (Zone 12) 404
Vehicular Manslaughter 34
Vernon East /Takoma Park (Vernon Square East) (Zone 12) 404
Vernon East/Takoma Park (Takoma Park Exterior) (Zone 13) 409
VERNON SQUARE (Zone 12) 403
VITAL Statistics, Measuring your 252
Waiting 37
Warrington Station (Exterior: lat -18/long -19) (Zone 7) 348
Warrington Trainyard (lat – 20/long -17) (Zone 7) 348
Wasteland Factions 46
Wasteland Survival Guide (Miscellaneous Quests) 143
Wastelander (non-Feral) and Ghoul 51
Wastelanders 48
Waters of Life (Main Quest) 94
Weapon Types 33
Weapons 41
Welcome to the Capital Wasteland 4, 252
Wheaton Armory (lat 10/long 08) (Zone 6) 328
White House Utility Tunnel (Zone 15) 414
Wilhelm’s Whorf (lat – 07/long -07) (Zone 9) 377
WKML Broadcast Station (lat – 17/long 18) (Zone 1) 265
Work Benches 37
Xbox 360 Achievements (appendix) 455
Yao Guai Tunnels (lat – 28/long -04) (Zone 7) 341
You Gotta Shoot ‘Em in the Head (Miscellaneous Quests) 216
Your House: A Place to Call “Hovel” 38